Klydoclock in walnut with a light wood trim, its round display showing the main menu ring with Feed in focus

Year

2026

Role

UI/UX Designer

Scope

Product Interface

Platform

Circular Display · Remote Control

Klydoclock Interface

Interface design for a physical smart clock with a circular display and remote-only navigation.

Year

2026

Role

UI/UX Designer

Scope

Product Interface

Platform

Circular Display · Remote Control

Klydoclock Interface

Interface design for a physical smart clock with a circular display and remote-only navigation.

Overview

Klydoclock is a physical smart clock with a circular display that plays animated art, controlled with a simple remote. My role was designing the interface for the round display: its visual language, type hierarchy and screen system.

Main Goal

Redesign the interface to support more content and future features, while making navigation intuitive, keeping the circular display readable from a distance, and working within the limitations of a simple remote.

Overview

Klydoclock is a physical smart clock with a circular display that plays animated art, controlled with a simple remote. My role was designing the interface for the round display: its visual language, type hierarchy and screen system.

Klydoclock at home, cycling through animated art.

Main Goal

Redesign the interface to support more content and future features, while making navigation intuitive, keeping the circular display readable from a distance, and working within the limitations of a simple remote.

Klydoclock on a sideboard in a living room, seen from the sofa with the remote in hand
Klydoclock on a sideboard in a living room, seen from the sofa with the remote in hand

CHALLENGE 01

Designing for a Circular Display

Unlike rectangular screens, a circular display offers uneven space for content. The changing width makes it harder to arrange text, controls and navigation while maintaining a clear visual hierarchy. The challenge was to make effective use of the circular space without compromising readability or usability.

Solution

I built a layout system around the display's geometry, defining consistent areas for navigation, content and controls. The main menu follows the circle, while settings use layouts adapted to their content. A centered typography system keeps text readable and the hierarchy consistent, without forcing every interaction into a circular pattern.

Try it yourself: press ‹ or › on the remote to move around the ring.

The prototype, cycling through the main menu.

CHALLENGE 02

Readability from a Distance

The clock sits on a shelf or a nightstand and is viewed from across the room. It behaves more like a TV than a phone, so the state of the screen has to read at a glance.

Solution

A dark interface with bright white active states. Only the element in focus lights up, and the center label is large enough to read from the sofa.

Menu ring with Favorites in focus

The focused item gets a white edge and icon. The label sits large in the center.

Chimes slider in focus

On a control screen, the active control is the brightest thing on the screen.

CHALLENGE 03

Back Navigation Without a Dedicated Button

The remote and its key mapping were fixed. While mapping the flows, I found a gap in them. On ring screens the up and down keys are free, so they take you back a level. On final screens, like a selection or a keyboard, all four directions are already busy controlling the screen, so there was no way out.

Solution

I raised it, and we added an on-screen back button to final screens only. It sits at the bottom of the circle, in the same place every time, and turns white when it has focus.

Silent Time screen with the on and off toggle in focus

Focus on the setting

‹ › change the value, and up and down move between the rows.

Silent Time screen with the back button in focus

Focus on back

Every key is already in use, so back lives on the screen, in the same place every time.

Flow Example

Controlling the sound, from the clock face to a setting and back. Select a step to jump to it in the recording.

CHALLENGE 04

Building a Consistent Interface System

The brief described every setting as its own one-off screen, from toggles to schedules to number values. While mapping them, I noticed that most followed the same few interaction patterns. Instead of designing a unique screen for every feature, I grouped them into a small set of reusable screen types. This simplified the interface, made the experience more predictable and kept the system consistent.

Selection screen: Cycle set to ON, with start and end times

Selection Screens

Used for choosing between predefined options and states.

Adjustment screen: a slider

Adjustment Screens

Used for modifying continuous values such as volume and brightness.

Free layout screen: headline and sub-headline, with the remote navigation circle

Free Layout Screens

Used for interactions that required a custom structure, such as text input, system messages and setup flows.

Selection screen: Cycle set to ON, with start and end times

Selection Screens

Used for choosing between predefined options and states.

Adjustment screen: a slider

Adjustment Screens

Used for modifying continuous values such as volume and brightness.

Free layout screen: headline and sub-headline, with the remote navigation circle

Free Layout Screens

Used for interactions that required a custom structure, such as text input, system messages and setup flows.

Free layout in practice

System screen with device details and a Check For Update button

System

Device details and one action.

Error screen: the code you entered is invalid

Error

A red ring and icon mark the state; the layout stays the same.

Delete confirmation with Cancel and Yes

Delete

A confirmation with two choices, the safe one first.

System screen with device details and a Check For Update button

System

Device details and one action.

Error screen: the code you entered is invalid

Error

A red ring and icon mark the state; the layout stays the same.

Delete confirmation with Cancel and Yes

Delete

A confirmation with two choices, the safe one first.

CHALLENGE 05

Text Input Inside a Circle Interface

The first input concept used the circular ring for typing, but scrolling through many characters made text entry slow and tiring. A keyboard layout was chosen instead, adapted to fit the circular display while keeping the keys readable and easy to navigate with the remote.

First concept: letters and digits placed around the ring, with U in focus

First concept: ring typing

Letters and digits around the ring. With 36 characters, reaching one takes about 9 steps on average and up to 18. On the keyboard it takes about 4 to 5.

Final: keyboard

A familiar QWERTY layout fitted to the circle. The remote moves across the keys in every direction.

Impact

The previous system had reached its limit. The ring could hold six or seven categories at most, written out as text, and settings were stacked inside one round screen until it was full. Every new feature had to squeeze into a space that no longer had room. The new structure removed that ceiling. The ring holds icons with the focused item named in the center, and every setting has its own screen, so the menu can take far more items than before and rarely needs to, because each area is split into smaller pieces. My part was the interface that carries it: one ring pattern for every level and a small set of screen types, so new features have kept arriving within the same system.

Previous version: category names written around the ring, with frequency and filter settings stacked in the center

Before

Category names around the ring, and several settings stacked on one screen.

New version: icons around the ring with System named in the center

After

Icons on the ring, the item in focus named in the center, and one setting per screen.